Vectors, unlocked: how to add and break down directions properly, and what that machinery buys you — projectile motion and circular motion, solved cleanly instead of by guesswork.
A scalar is fully described by a magnitude alone — mass, temperature, speed, time. A vector needs both magnitude and direction — displacement, velocity, force, acceleration. Everything in Chapter 2 secretly assumed motion along one line, where direction reduced to just a plus or minus sign; motion in a plane is where vectors actually earn their keep.
Vectors add head-to-tail (triangle law), or equivalently as adjacent sides of a parallelogram (parallelogram law) — both give the same result.
Any vector can be broken down into perpendicular components — almost always the far more practical way to work with vectors than pure geometry.
Once every vector is broken into components, addition becomes simple arithmetic — add the x-components together, add the y-components together, done.
Every kinematic equation from Chapter 2 carries over unchanged — just written as vectors instead of signed numbers.
Same idea as Chapter 2's relative velocity, now as a full vector subtraction rather than a single number:
Launch an object at an angle, and — ignoring air resistance — it undergoes two completely independent motions at once: constant-velocity motion horizontally, and constant-acceleration (free fall) motion vertically. Treating these separately is the entire trick to solving projectile problems.
Moving at constant speed along a circle still counts as accelerated motion, because velocity's direction is constantly changing — that continuous change requires a centre-pointing force and acceleration.
A ball is thrown with a speed of 20 m/s at 30° above the horizontal. Find the time of flight, maximum height, and range. (g = 10 m/s²)
Solution: T = 2u sinθ/g = (2 × 20 × 0.5) / 10 = 2 s.
H = u²sin²θ/2g = (400 × 0.25) / 20 = 5 m.
R = u²sin2θ/g = (400 × sin60°) / 10 = (400 × 0.866) / 10 ≈ 34.6 m.
A stone tied to a 1 m string is whirled in a horizontal circle at a constant speed of 4 m/s. Find its centripetal acceleration.
Solution: ac = v²/r = (4)² / 1 = 16 m/s², directed toward the centre of the circle at every instant.
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